Commento di Thottbot People who say spells like this are useless are fools. Chain Heal 3rd-level Evocation: Casting time: 1 action Range: 50 feet, hitting up to 2 other allies within 20 ft of each other Components: S Duration: Instantaneous Healing the first target for 3d6 and healing the 2nd target for 2d6 and the third target for 1d6. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. If cast on a party member, the heal will only jump to other party members. Heals the friendly target for 5, then jumps to heal the most injured nearby party or raid members. Commentaire de fabio Best use I found for this spell is to heal through Zul'jin's phase 3. Free classic.wowhead.com. Duration The duration of Heal over Time type spells or a conservative guess for spells with multiple charges. Each jump reduces the effectiveness of the heal by 50%. Chain Heal also prefers to bounce to the most injured allies in range, and is one of the few spells of its kind that has no cooldown. Chain Heal: Rank 1; 19% of base mana: 40 yd range; 2.5sec cast: Heals the friendly target for 320 to 369, then jumps to heal additional nearby targets. :P The Witch Doctah, mon. Chain Heal: Rank 3; 405 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 551 to 630, then jumps to heal additional nearby targets. Basically, it stimulates you to alternate your healing spells and never get stuck casting just one spell (Chain Heal for example). Passive. Healing Cooldowns for Restoration Shaman. I’m sad now. Learn how to use this in our class guide. On Every Healing wave you cast. If cast on a party member, the heal will only jump to other party members. If your crit with like 2700+ it will even do 500-600. Details on spell. [@player]Chain Heal; The full macro: I just realized the macro is too long. 1; 2; First Prev 2 of 2 Go to page. Heals 3 total targets. Heals 4 total targets.Improved Chain Heal (Level 92+)Increases the healing on the primary target of your Chain Heal spell by 50%. Details on spell. Each jump reduces the effectiveness of the heal by 40%. Spell power coefficient is an intrinsic property of a spell that determines how much bonus damage or healing it gets from the spell power attribute accumulated from gear, buffs, and talents. Heals 4 total targets. Each jump is 50% as effective as the previous target. Healing is reduced by 30% after each jump. Comment by SSdraken This procs even with the lowest rank of heal - so spam healing wave rank 1 (1 sec cast - 18 mana) before the tank charges to make him a little eaiser to heal. Chain Heal: Rank 1; 260 mana: 40 yd range; 2.5sec cast: Heals the friendly target for 320 to 369, then jumps to heal additional nearby targets. Chain Heal Spell. Comment by Thottbot If you are wearing this Set you normaly heal with like 2000. Chain Heal jumps to 1 additional target. Casting Chain Heal or Riptide reduces the cast time of your next Healing Wave by 20% or increases the critical effect chance of your next Healing Surge by 30%. Stacks up to 2 times. Wowpedia Wowpedia Chain Heal. Otherwise I'll have to trigger each jump but I don't see how that will work since each new lightning wave will emerge from a static point if it is cast by a dummy, even if the unit it is supposed to look like it emerges from is moving. Jump to: navigation, search. I wish this spell were as smart as Chain Heal is :| Works nicely if you know how and when to use it, though. This is an Uncategorized Spell. If cast on a party member, the heal will only jump to other party members. Details on spell. When you cast a Chain Heal, the healing of each bounce is calculated in a specific way. These coefficients are before talents and gear improvements! Heals the target for 25% of a recent critical heal Chain Heal over 9 sec. Heals 3 total targets. 100% bonus, 6 ticks = 16.66%/tick . Quick Facts; Level: 54. With Chain Heal, it requires only 2.5 sec and off-tank/melee do not get hit as much as main tank. In most cases, the coefficient is fixed for a spell; in other cases, it is changed by talents, such as various "empowering" talents, available to some caster classes. Tidal Waves is the key mechanic behind resto shamans. Healing is reduced by 30% with each jump. Life Dash can be obtained from the Steampunk Sewers dungeon on Insane difficulty. Heals 3 total targets. Not Enough Clerics Here's how you compensate for the differences between the classes: The Lead Healer needs to be aware of who can cast what spell for how many hitpoints within a certain time frame to establish a baseline heal for the tank within the heal chain. This spell yields 4 ticks of healing, with a duration of 2 seconds and a cooldown of 6.5 seconds. Heals the friendly target for 319 to 368, then jumps to heal the most injured nearby targets. Healing is reduced by 30% after each jump. Heals the friendly target for 5, then jumps to heal the most injured nearby party or raid members. Is it possible to detect the secondary targets of chain heal? Chain Heal 40 ydrange28% of base mana2.5 sec castHeals the friendly target for x, then jumps to heal the most injured nearby party or raid members. Sign in. Chain Heal: Shaman - Restoration Spec: 30% of Base Mana: 40 yd range: 2.5 sec cast: Requires Shaman (Restoration) Heals the friendly target for [ 210% of Spell Power ], then jumps to heal the 2 most injured nearby allies. If cast on a party or raid member, the heal will only jump to other members. Chain Heal: Rank 1; 260 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 320 to 369, then jumps to heal additional nearby targets. Bonus is the same. Always up to date with the latest patch. Each jump reduces the effectiveness of the heal by 50%. Healing The average amount of healing done by the healing spell. That will make it abort whatever spell you might already have been casting, and do the NS+Heal. For the harmful spell you need to add nodead, otherwise the macro would not advance to the next step if your target is dead. Chain Heal: Rank 3; 19% of base mana: 40 yd range; 2.5sec cast: Heals the friendly target for 551 to 630, then jumps to heal additional nearby targets. Heals 3 total targets. Chain Heal (5e Spell) From D&D Wiki. 8 ticks > 6 ticks = more damage done. That will make the next target beeing healt with 400. Healing is reduced by 10% after each jump. Reply With Quote. Each jump is 50% as effective as the previous target. Spell The name of the healing spell. In this phase, every time you cast a spell, you are zapped for 1250 nature dmg. @target is not needed and can be removed. Spell Details. with 1k +healing you can shoot 3 lesser healing waves at once. So as many of you know, we've had spell animations being added for a while now, and alongside many other spells, chain heal was first updated on a Legion's 7.3 PTR build. The chain cannot jump back to heal the same target more than once. Chain Heal is very very very effective with a combination of a ton of plus healing which will significantly help your raid. Glyph of Chain HealMajor GlyphUse: Permanently teaches you this glyph.Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%.Classes: ShamanRequires Level 40Sell Price: 1 … Details on spell. 8 ticks = 16.66%/tick. Each jump reduces the effectiveness of the heal by 80%, and the spell will jump to up to two additional targets. This spell blasts waves of healing energy outwards while giving the user a movement speed boost. Fireball = 3.5sec … This allows you to use it as many times as needed, whenever needed, only limited by your remaining Mana pool. Heals 3 total targets. While you have a greater health percentage than your target, your abilities have a very high chance to deal [261 * (1 + Versatility)] Physical damage.While you have a lower health percentage than your target, your abilities have a very high chance to heal you for [357 * (1 + Versatility)]. Chain Heal - Spell - World of Warcraft. Please note that the examples here are just examples of how to chain spells together. Heals 3 total targets. The bounce radius is 12.5 yards. Note that this doesn't just apply to NS+Heal; I use it for my EM+ChainLightning. Mana The mana cost of the spell Cast time The amount of time it takes to cast a spell. Commento di 7293 Excellent for use with the Improved Chain Heal talent and with 3 pieces of Ten Storms. To heal 3 people with lesser healing way requires 1.5 sec x 3 = 4.5 sec. I was just connecting one thing with another because it made sense to me. Chain Heal is a 'smart' heal and always jumps to the eligible target with the largest hit points deficit in range. The water stuff came after Chain Heal did :P. I do know that Chain Heal was in before Healing Surge and Rain, but no, I don't remember Shamans that far back. Spell Details. The interesting part is that this damage comes right before the self-healing part of Binding Heal. Ancestral Healing. First the base spell power coefficient calculates the initial healing of the Chain Heal.From here any modifiers that increase the healing of the entire Chain Heal are multiplied such as versatility and Unleash Life.. Next, the bounce heals are calculated. 5. Links. If other classes of healers are in the chain, then the Lead Healer is responsible to set up the heal chain accordingly. If cast on a party member, the heal will only jump to other party members. JudgeHype propose des news, guides et bases de données pour WoW Classic : guides de raids, guides pvp, guides de classes, guides des métiers, guide des montures, etc. And the Warcraft III spell this is based on (Chain Heal) also used a golden beam? If cast on a party member, the heal will only jump to other party members. What some of you might not know is that the current Live server "watery" animation was not the only one implemented on the PTR. Heals 4 total targets. Chain Heal - Spell. Life Dash is a healing spell in Dungeon Quest that increases in healing with spell power. Healing Tide Totem is your main throughput cooldown. Dépenser 0 points de mana confère Marée haute, qui augmente les soins des 2 prochaines Salves de guérison de 10% et les empêche de diminuer à chaque rebond. Details on spell. 2/2 improved sw:pain = adds 2 ticks. If cast on a party member, the heal will only jump to other party members. In the Restoration Shaman Specialization Abilities category. 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