When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. Aside from the fact that people want to play the ‘official’ version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5e’s simplicity as one of its key draws. Prior making an attack on a creature, a swordspear's wielder can choose to deal either piercing or slashing damage against the target. Compendium Character Vault Manage Audio Roll20 for iPad and Android Token Marker Library. The sword uses your attack roll and ability score modifier to damage rolls. Attack bonus if proficient +2 Weapon die ([W]) 1d6 Type melee Range 5/10 Handedness one-handed Proficiency category simple Weapon group Weapon properties light thrown, off-hand, small Price 2 gp Weight 1 lb. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. as there’s nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I don’t like much!). And I think I came back with something better…. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible – like this guy. When you hurl it and speak its Command Word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. I’m considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. Note: I’m a massive fan of the system, I just believe certain aspects ought to be revised a little). Another option might be – plus 1 to Dex or Str and the superiority die? You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. Plus one superiority die alone is a bit underwhelming. On the subject of Divine Smite though, that’s something that’s in desperate need of a nerf IMHO). Sword Coast Adventurer's Guide by Wizards of the Coast Call of Cthulhu Investigator Handbook by Chaosium Inc. Tools Toggle Dropdown. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? I’ve combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, I’ve brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. *Plus Blinding Strike and Disabling Strike from this list. The result was 19 new weapon qualities that meant no single weapon was exactly the same. Give them an extra table to consult, or – god forbid – an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. Dragonslayer Swordspear, Variant (5e Equipment) Weapon  (swordspear), very rare (requires attunement) The dragonslayer swordspear was a weapon designed during the age of the gods. The net is a weird weapon that complicates the game a bit, but might be fun to experiment. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Roll20 uses cookies to improve your experience on our site. Look out multiverse…. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go…. The rest is similar to the Bludgeoning Master feat, and so I feel there’s a nice balance between the feats – which is important. Fencing Master – Oooh, I haven’t heard of the Duelist subclass, and I can’t find it online. But certainly there are some good ideas in the mix, so go read…. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). Compendium. My DM let me retrain my great weapon Fighting style into Dueling and i'm looking for new feats/multiclass for my ancient paladin to take. the pike but just say it isn't 18' long). You must use the new roll, even if it is a 1 or a 2. Rocking and rolling with Ragnar and Rollo…. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Dragon Slayer - You gain a +1 bonus to attack and damage rolls made with this magic weapon. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. Which should be the dominant model here. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy – to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (“D&D shouldn’t try to be realistic”, “it’s perfectly balanced”, “it’s not balanced, but it’s better that way” … whatever serves the argument basically. But while Martial Adept would give me some of the capabilities I’m looking for, it doesn’t for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). Nameless King Swordspear (5e Equipment) Weapon  (swordspear), legendary (requires attunement by a Fighter or Paladin with a Strength score of at least 18) This weapon may deal slashing damage or piercing damage (wielder's choice) and weighs 25 lbs. A swordspear makes up for its disadvanages with its damage output. Any Concept / Any System. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Dodge & Disengage: Do They Need Tweaking? You’re probably right about darts and slings… and blow gun maybe relies more on a Poison Kit proficiency anyway. I suspect some will see it as overpowered, but I’m not inclined to worry too much about game balance. I'm searching to trying to find some good SnB builds for 5e. That is higher, equal or a tiny bit lower dps (depening on class and build) then going greatsword + GWM + GWF all while getting the sweet +2 AC from shield. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapon’s usual damage die, when determining the attack’s damage. Those medieval headsmen chose axes for a reason, right? You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. So, do you like these? Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer… I wanted to be able to disarm, trip and distract with my whip… which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. Over the last few years I’ve written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and it’s noticeable that messing around with the game’s existing mechanics is by far the least popular thing you can do as a D&D creator. You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. Whip Master: Flavourful and makes the whip a more viable choice. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. not reliant on rolling a 19 or 20 etc.). My solution is to add a war spear weapon to the martial category. Now that I’ve done some research, I see I’m not the first person to think of this… Mike Mearls himself had a go at brewing up some new weapon feats back in 2016. Each time you attack with the weapon, you expend one piece of ammunition. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. You gain two superiority dice, which are d6s. *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. You gain one superiority dice, which is a d6. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. UPDATE. Spear + sheild + dueling + PAM is one of the strongest combos in 5e. Trident - Weapon usually attributed to water deities in Western Culture, such as Poseidon.In Hinduism, it is the weapon of Shiva, known as trishula (Sanskrit for "triple-spear"). And sometime in 2020 I’m going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! Design Notes: For ages I’ve been debating how to get across (what I see as) the flail’s main advantage, the ability to strike over or around a shield. Of course if you play max. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. I’d be interested to know your feedback and anything you’ve done or tried related to weapons in 5th edition… please pipe up in the comments section below! A die is expended when you use it. Drawing the ammunition from a quiver, case, or other container is part of the attack. Now there’s a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. I’d additionally rule that the spear is a reach weapon. Then reduce the number of maneuver to dice to 1. Weight. Spear Master: I’m not sure this is necessary as Polearm Master has been errata’d to include the spear. A swordspear is similar to a normal spear in length, but with a bigger, wider blade that sacrifices the balance of the spear (and hence its ability to be effectively thrown), as well as making it more difficult to wield. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. The Harder They Fall: Revising Falling Damage for 5e, The Best Battle Master Maneuvers (incl. 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